I feel like the problem with having her transformations work like this is that it constantly requires you to spend time to transform between different forms if you want to use certain abilities. This to me seems better and wouldn't cripple you completely if someone was pressuring you. You could do the same for her other moves, like a weak pistol projectile for her side-B that becomes a monkey form lunge with meter. For example, her normal Up-B special is a relatively weak recovery using Risky's Canon, but if you have enough dance meter it is her harpy transformation instead that has a lot more vertical recovery and an upwards hitbox. Use neutral B to charge a resource bar with dance that then changes one of your specials into a transformation. I think that she should have two sets of specials and a mechanic similar to Cloud or Robin. Unlike Shulk who still keeps all of his moveset with slightly different properties, this would be kind of a burden. It would certainly make her less fun to play if you had to constantly find the time to swap forms, especially when there is someone constantly attacking you. I think this here could turn Shantae into Smash's equivalent of a Swiss army knife if used effectively, the monkey being a hit-and-run kind of character, the elephant for a tank that specializes in knocking enemies far away and dealing final blows, the spider as either a keep-away or luring enemies into traps type of character and harpy for air dominance.Ĭlick to expand.I feel like the problem with having her transformations work like this is that it constantly requires you to spend time to transform between different forms if you want to use certain abilities. I honestly think having the transformations being used for a one and done attack is a huge waste of potential, just because the transformations don't exactly have those exact attributes in her game doesn't mean they couldn't be implemented here to make them more viable in a fighting game, I mean the Monado Arts aren't exactly accurate to Shulk's game either. Special: Harpy Feather (low damage, continuously fire them like Fox's Blaster)Īs for the Kirby situation, I have two options, either he just copies the Monkey Hat and uses the Monkey Dash (to be fair, he's never copied a dash attack before) or Kirby could have access to the same menu, but just has animal hats and copies their special moves but they're on the same time limit and Kirby's back to normal after. Up-Harpy (less traction and very floaty, has multiple jumps)Īttack: Harpy Talon (overhead slash, potential meteor smash) Special: Spider Venom (continuously deals damage similar to flowers) Special: Monkey Bullet (weak but fast dash, slightly slower than Fox Illusion)ĭown-Elephant (low speed and jump, powerful knockback potential and less taken)Īttack: Elephant Dash (slow but powerful dash attack)īack-Spider (double jump allows her to use webbing to pull herself up if a surface is above or on enemies to bounce off them)Īttack: Spider Leg (performs an uppercut with her frontal leg similar to the Bonelegs enemy in HGH, effectively attacks enemies above her) Neutral Special: Transformation Dance, similar to Half-Genie Hero, Shantae dances and activates a selection of transformations around her and must select a direction to transform similar to Shulk’s new Monado Arts activation (lasts for 10-15 sec., down B to cancel out) Each Transformation would have one attack and one special attack.įorward-Monkey (low damage and more taken, high jump and movement speed, can climb walls)Īttack: Monkey Claw (overhead slash, could easily be used multiple times) I just wanna get out how I think they should handle her transformations in her moveset since I have time to talk about this now. Not between Peach and Samus in terms of proportions and visual style. Personally, I’d picture Shantae as somewhat short and iconic like her game sprite….something between Pit and Mega Man. Shantae fans have put together a ton of their own ideas, many of which feel spot on. Like poofing briefly into Harpy form to recover from a fall, or poofing into an elephant when performing a charged smash. So if this was carried over into Smash, she’d be a close range player with a variety of hair attacks, and some interesting cosmetic changes into animal form when she does certain moves. And third comes item-based magic like fireballs and such. MATT: I’ve usually held that Shantae uses hair-whips as a primary move, and dancing or transforming as a secondary gameplay layer, typically for mobility or utility. For those who like speculating about her moveset, here's an interview with Matt Bozon where he gives his input on how he thinks she would work, in addition to some other interesting tidbits.īefore you get all bummed out thinking this deconfirms her for Ultimate, this came out three years ago shortly after the ballot.
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